![]() ![]() They'd be equally as difficult, except the shields in the NES version protect your entire ship rather than just the front. The NES and MSX games are so different from the arcade, you basically have to start from scratch. I made it to the last level without dying at all, and I only died twice overall. I suck at shmups, but I beat it in my second or third try. You already know all the patterns, and all the slowdown makes it even easier. Once you've beaten the arcade version, the PC Engine version is a cinch. Speaking of Gradius 1 difficulty, of the versions I've played, this is how I'd rate them for difficulty. I'd like to hear a SID rendition of the Gradius soundtrack, too. Lovely.Īh, you've convinced me to get the C64 version once I beat the MSX version. ![]() There's one little detail I absolutely love about the C64 version: If you're hit, instead of the usual boring Gradius explosion you'll see the Vic Viper going down burning, with a trail of smoke behind it, then crashing into the scenery. From what I remember it played very similarly to the one found in the PCE version, but I don't exactly recall either stage layout. Think of it as another great Gradius game rather than a port of the arcade original.Īnd yes, the C64 version does have the bone level. It's a bit easier than the PCE and Arcade versions of Gradius, though, I was able to one-credit it within a few hours (while the PCE version took me about a week). It's not quite as good as the PCE one, but excellently made and very well worth tracking down. ![]() ![]() Speaking of the bone level, are the MSX and PC Engine versions the only ones that have it? The level's actually totally different in each version, but the theme is the same. So nothing makes it worth hunting down, eh? Do you recall if it has the extra bone level the PC Engine and MSX versions have? Does the Arcade/Saturn/Playstation version have this slowdown as well? Like in the first level with those big fire dragons, or the second level where those tentacles are flailing about. Did the US version come with a translated version of this? (doubtful)Ħ: Gradius 2 Gofer on the X68000 has slowdown in some areas. It's got a bunch of nice pictures, but it's in Japanese. Which one of these is the easiest? I'm trying to work my way up from easiest to hardest.Ĥ: Are there any Gradius games not worth playing? I hear Gradius 4 isn't so hot, and is insanely difficult as well.ĥ: I've got the Japanese version of Gradius V, and it came with a little booklet "The history of Vic Viper". I've got Gradius 2, Gradius Gaiden,Life Force (NES), Gradius III (SNES), Gradius V, and Parodius Da. Do any of those versions have any special new features that make them worth playing (extra levels, stuff like that)?Ģ: Is the ending different for the second loop than the first loop?ģ: I'm ready to move on to another Gradius game. I believe there's also versions for the C64, X1, PC-88, Amstrad, and Spectrum. I haven't beat the MSX version yet, but I'm pretty close. But I've got general Gradius-related questions, and rather than start a bunch of new threads, I figured I'd just throw them all into one.ġ: I've played through the first loops of X68000, PC-Engine, and NES versions of Gradius 1. Played it as a kid, didn't like it, but recently started playing again and now I'm in love with the series. Okay, recently I became a convert to Gradius. ![]()
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